![]() ![]() In BSG we see the various fighter battles between Vipers and Raiders without really thinking about their true roles. This was the death knell of the Battleship. This is because they are able to deliver small, nimble fighters and bombers directly against the huge lumbering beasts of the enemy flotilla which without it's own fighter cover finds itself overwhelmed and damaged severely if not destroyed. So why Fighter based offense? We saw in World War II (which BSG was based on) carriers becoming the kings of the sea, which they still rule to this day. ![]() The situation is no different than with any other MP game being brought out, a small, useless campaign to get the excitement flowing then off to MP combat, except that this campaign is larger. I can see why, traditionally you make more money from Multiplayer style games because you don't play by yourself, you bring your friends. We see this when they stream the tournaments and shift points to favor game balance between two players rather than how it effects the Campaign. In the time between that post and now I've also realized that the Devs are focusing on a Multiplayer PVP game rather than a Single Player experience. I also pointed out that they had failed to choose one over the other namely because BSG is based on Fighter centric combat and the game is focused on Flotilla tactics. In my prior post regarding this last update I tried to explain to the Devs there were two different disciplines of naval combat tactics, the fighter based offense and battleship based flotilla. The enthusiasts of this game have gone bonkers since the Viper was nerfed some months ago with avid cries for them to be returned to full power. ![]()
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